Pinterest The Heath 3-12 St Josephs 1-4Kellly Cup Final 2012 The Heath produced a dominant display of attacking football on the day to clinch the first ever Kelly Cup title , comfortably seeing off the threat of St Josephs by 14 points in Crettyard.The margin of victory was just reward for a display which had St Josephs in trouble from the opening minutes.The Heath were more sharper and clinical than there opponents, as they defended strongly and created scoring opportunities almost every time they crossed the half way line with Cathal Whelan really catching the eye with a personal haul of 2-6.The challenge for St Josephs on the day was to see if they could bring in the successfulU-21s to the senior team.Unfortunately Josephs on the day they were only competitive in fleeting spells as they struggled to contain a rampant Heath attack in the first half.The alarm bells were ringing from the start as The Heath scored 5 points in the opening 10 minutes, it already looked like the contest was close to over.St Josephs kicked into life at that stage with James Doyle pointing a free before he then took advantage of some hesitant defending in The Heath full back line to fist home from close range, after goalkeeper James Farrell failed to hold the ball. Twitter RELATED ARTICLESMORE FROM AUTHOR By Odhran Delaney – 9th March 2019 WhatsApp GAA Previous articleLaois ladies co-captain bidding for O’Connor Cup final glory with UL todayNext articleGood Week, Bad Week: Top restaurants, young scientists and school supports Odhran Delaney Pinterest Home We Are Laois Remember the Game Remember the Game: The Heath cruise to Kelly Cup Final Victory in… We Are LaoisRemember the GameUncategorised Remember the Game: The Heath cruise to Kelly Cup Final Victory in 2012 WhatsApp Deaths in Laois – Thursday, June 17, 2021 That goal put just one point between the teams, but it lasted barely a minute as The Heath hit back ruthlessly in their next attack.Chris Bergin picked up the ball 40 yards out, and cut through a gap in the St Josephs defence to race clear on goal and coolly slot the ball into the bottom corner.James Doyle again hit back for St Josephs with a free, but the rest of the half belonged to The Heath as they put the game beyond doubt.The half ended and The Heath already looked assured of victory, leading 2-9 to 1-2 and on top in almost every position across the field.After the end to end fare of the first half the second half was a bit slower with the first score of the second half not coming till the seventh minute.With seven minutes remaining, The Heath confirmed, if any confirmation was needed, that the game was over with their third goal.A long ball towards full-forward Seamus Mulhare broke to Cathal Whelan and his shot from 14 yards out found the back of the net despite substitute keeper Dermot Kelly getting his fingertips to it.Doyle rounded off St Josephs scoring for the night with another free, his third of the game.The Heath were almost in for a fourth goal in injury time, but despite getting in behind the Josephs cover, they had to settle for a point to settle for a point to round off what was a convincing victory.Scorers: The Heath: Cathal Whelan 2-6 (0-2 frees), Chris Bergin 1-1 (0-1 free), Daithi Carroll 0-3 (One 45), Padraig Whelan 0-1, Tony Connolly 0-1St Josephs: James Doyle 1-3 (0-3 frees), Colm Campion 0-1The Heath: James Farrell, Mark Dowling, Colin Nestor, Eoin Delaney, Eoin Keane, Aidin Bergin, Tony Connolly, Enda Norton, Jimmy Nerney, Daithi Carroll, Chris Bergin, Donal Bigley, Cathal Whelan, Seamus Mulhare, Kieran Hyland. Subs: Padraig Whelan For Donal Bigley, John Booth for Chris Bergin, Conor Bergin For Eoin Keane, Stephen Rainsford For Seamus Mulhare, Barry Whelan For Kieran Hyland.St Josephs: Tommy Nolan, Ian Dunne, Aaron Moore, Martin Condron, Adam Campion, Kevin Campion, Dan Dunne, Jason Campion, Ian Donnelly, Mattie Campion, Noel Campion, Johnny Fleming, Tom Dunne, David Brennan, James Doyle. Subs: Colm Campion For Johnny Fleming, Dermot Kelly For Tommy Nolan, Joey Devoy For Tom Dunne, Mark George For Martin Condron, Donie Ramsbottom For Ian Donnelly.Tom Jones (Laois GAA); David Brennan (St. Joseph’s captain); Tony Connolly (The Heath captain) and Joe Brennan (referee) with the Kelly Cup before the Kelly Cup final at Crettyard. in 2012Picture: Alf Harvey.The Heath who defeated St. Joseph’s in the Kelly Cup final at Crettyard in 2012.Picture: Alf Harvey.St. Joseph’s who played The Heath in the Kelly Cup final at Crettyard. in 2012Picture: Alf Harvey.Enjoying the comfort of the stand for The Heath and St. Joseph’s in the Kelly Cup final at Crettyard.Picture: Alf Harvey.Referee: Joe Brennan (Crettyard)SEE ALSO-Laois woman all set to take part in international dog show TAGSRemember the Game Facebook Deaths Facebook GAA Here are all of Wednesday’s Laois GAA results Kelly and Farrell lead the way as St Joseph’s claim 2020 U-15 glory Twitter
Edited 2 times. Last edit by Patrick Walker on 27th May 2016 11:42pm 2Sign inorRegisterto rate and replyCraig Page El Presidente, Awesome Enterprises4 years ago That sounds about right, a week after installing Clash Royale I quit Clash of Clans. And I was the leader of a level 8 clan that was winning 2 out of every 3 wars. But Clash Royale was clearly a better game, so why bother with Clash of Clans anymore?Clash Royale lasted another month, before I hit a pretty hard wall that slowed progression to a crawl, my deck wasn’t doing so well, and for a week straight every new chest gave me crap cards. So I uninstalled that game too.Is cannibalization the right word? It’s more like cannibalization then self destruction. :O 2Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. Supercell “printing money” with Clash games – SuperDataBoth Clash of Clans and Clash Royale are generating $100m a month as digital sales in April climbed 5% to $6.2 billionJames BrightmanFriday 27th May 2016Share this article Recommend Tweet ShareWhile Mobile Strike was the top revenue generating title in April, SuperData’s latest report shows that Supercell was the dominant mobile player for the month, as both Clash of Clans and new spinoff Clash Royale generated $100 million each.”Supercell keeps printing money with both its Clash games earning over $100 million a month. Following a spectacular release month, earnings for Clash Royale show first signs of normalization as revenues more closely resemble those for the firm’s other title Clash of Clans. Both grossed a little over $100 million last month, with combined earnings still higher than before the new game’s release,” noted SuperData analyst Joost van Dreunen. While EEDAR’s Patrick Walker previously speculated that Supercell may be in danger of cannibalizing its own Clash franchise by being too successful with Clash Royale, SuperData doesn’t see it that way. “So far Supercell’s new title has managed to add to the company’s bottom line rather than cannibalize the success of its existing titles. In the past few months, Clash of Clans did experience a decline in revenues from over $5 million a day to just under $4 million, suggesting that the release of its new title was well-timed. Earlier this week the Wall Street Journal reported that Tencent is considering a possible acquisition of Supercell,” van Dreunen continued.Looking at other digital platforms, interestingly SuperData found that Bandai Namco’s Dark Souls III was the first Dark Souls title to perform better on PC than console, “demonstrating that both Bandai Namco and From Software put the lessons learned from Dark Souls I and II to good use. This time around, a PC-optimized version was prepared in advance for the game’s dual-platform release, providing PC users with improved controls and graphics from the get-go. The title’s PC success makes up for its failure to earn a top-ten grossing rank on Digital Console.” Overall, Dark Souls III earned an estimated $45 million in the first month of its release, outperforming console revenue by nearly $18 million and cracking the top five digital PC games. For the entire digital games ecosystem, sales were up five percent year-over-year to $6.2 billion in April. Much of the growth came from digital sales on consoles, as digital console saw the fastest growth of any segment – up 23 percent in revenue and up 15 percent in audience. On the casual games side, players unsurprisingly have been shifting from social desktop to mobile devices, leading to a 10 percent decline for the category. Here are the top selling digital titles by category for April 2016:Digital consoleCall of Duty: Black Ops IIIFIFA 16Tom Clancy’s The DivisionGrand Theft Auto VDark Souls IIIPC DLCDark Souls IIICounter-Strike: Global OffensiveStarcraft IIMinecraftFallout 4Free-to-play MMOLeague of LegendsCrossfireDungeon Fighter OnlineWorld of TanksDOTA 2Pay-to-play MMOWorld of WarCraftLineage IStar Wars: The Old RepublicTERA: OnlineBlade & SoulMobileMonster StrikeClash RoyaleClash of ClansGame of War: Fire AgePuzzle & DragonsSocialDoubleDown CasinoSlotomaniaCandy Crush SagaFarmVille 2Jackpot Party Casino – SlotsCelebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Mobile newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEpic vs Apple – Week One Review: Epic still faces an “uphill battle”Legal experts share their thoughts on the proceedings so far, and what to expect from the coming weekBy James Batchelor 15 hours agoEpic Games claims Fortnite is at “full penetration” on consoleAsserts that mobile with the biggest growth potential as it fights for restoration to iOS App StoreBy James Batchelor 18 hours agoLatest comments (2)Patrick Walker VP, Insights, EEDAR4 years agoWhile EEDAR’s Patrick Walker previously speculated that Supercell may be in danger of cannibalizing its own Clash franchise by being too successful with Clash RoyaleMy more specific argument is that while the short term revenue of Royale + Clans is obviously higher overall, Royale won’t have the long term staying power of Clans. Therefore, the cannibalization (that is already occuring) will be an overall negative to Supercell revenues within 6 months. This is after several years of Clans dominance.I’m basing this on a combination of the game play mechanics of Royale, consumer panel data, and early signals from the US app store. I just checked the US ios top grossing charts and Clash Royale is down to number 5, below Clash of Clans at number 4.
NASCAR and simulation racing platform iRacing have joined forces to launch the eNASCAR iRacing Pro Invitational Series.The series will see drivers from the NASCAR Cup Series, Xfinity Series, and the NASCAR Gander RV & Outdoors Truck Series competing in a multi-week series starting on March 22nd. Image credit: NASCARRELATED: Coca-Cola named entitlement sponsor of eNASCAR iRacing SeriesNASCAR has postponed events until May 3rd amid the coronavirus pandemic, enabling the Pro Invitational Series to take place on iRacing, a sim-racing platform that is regularly used by NASCAR drivers for practice and preparation.Ben Kennedy, Vice President of Racing Development at NASCAR, discussed the need for the series in a release: “Until we have cars back on track, the entire NASCAR community has aligned to provide our passionate fans with a unique, fun and competitive experience on race day. Our long-time partners at iRacing offer an incredible product and we are excited to see how many of our best drivers will stack up in the virtual domain of competitive racing.”RELATED: Bolt28 to host sim racing tournament in PhilippineseNASCAR iRacing Pro Invitational Series will feature notable names from the Cup Series including Dale Earnhardt Jr, Kyle Busch, Denny Hamlin, Clint Bowyer, Kyle Larson, and Christopher Bell.Recently, Coca-Cola became the entitlement sponsor for the eNASCAR Coca-Cola iRacing Series, the longest-running sim-racing championship. Featuring teams owned by NASCAR drivers, 40 racers will compete for a share of $300,000 (£251,760)Esports Insider says: With numerous motorsport series postponed, sim-racing has already seen a significant boost in viewership thanks to several drivers turning their hand to virtual racing. With NASCAR introducing an official iRacing series, this could be the start for others to create esports initiatives involving some of its biggest competitors.Read The Esports Journal